
Since you only have two characters who could DPS the backline, you should expect a tough fight, but definitely not an impossible one.Īlso, this is very important, if you can stun the Collector on round 1 before he does a Collect Call, do it as an absolute priority.

With the party you had, depending on what skills you had equipped at the time, your Arbalest should have marked the Collector and she and the HWM should have gone all out on him, while the MaA would either stun enemies or protect your damaged Vestal. If you spend too much time attacking his summons you are digging your own grave. If his MaA guards your target, stun him, otherwise keep the Collected HWM stunned and focus down the Collector. The best way is usually to disable his summons while dealing massive damage to him. You can use trinkets that increase the chances of your heroes of becoming virtuous to try and achieve this outcome.What strategy are you using to kill him ? Whenever the Anchorman attempts to anchor a virtuous hero and fails, your party will experience stress relief. Equally, if they become virtuous after being chained, they will break the anchor. Should your hero be virtuous, they cannot be anchored. The Sunken Crew will resummon the Anchorman after you have defeated it. Your hero will automatically be released from the anchor status when their stress bar is completely filled or if you kill the Anchorman. However, the anchored hero can still use any of their moves. Additionally, when a hero has been anchored, the Sunken Crew will get a massive buff. While anchored, your hero cannot be moved, their stress will slowly increase, and the Sunken Crew will periodically regain some health. This annoying add will then use "Heave to!" to anchor your first hero.

The Sunken Crew will use "All Hands On Deck!" as its first move, which moves one of your heroes to position one and summons a Drowned Anchorman. The Sunken Crew is an Unholy enemy that takes up three positions.
